HMaki 3.9.2 Information | |||||||||
HMaki is my interpretation of a Japanese solitair style game.
You can upload it into your pilot with your instapp.exe
Application (WinDOS) or with pilot-xfer (Unix) as any
other application.
(Under UNIX, you sometimes need unzip -L to uncompress
to get lowercase filenames.)
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Whats new? | |||||||||
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Frequently asked Questions | |||||||||
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About this Game | |||||||||
If you start this game, you see a board full of tiles. Your task
is to remove as many tiles as possible from the board. You cannot
remove single tiles, instead you have to remove them in groups
of adjacent tiles filled with like patterns. Tapping on a group
will mark it first. Tapping once again will remove the group.
There are four different styles for scoring:
In the Options menu you can select the width and height of the board, the number of different patterns and the aim you want to play for. If you select other options and press "Ok", a new board will be drawn. Legal values for board sizes range from 3x3 to 22x20 and you can use from 2 up to 9 different patterns. If you happen to tap on the wrong group, you can undo your last selections. If you switch to another application, the state of the game will be saved, but the undo information won't. If you undo more than one step, you are considered a cheater, you'll see what you get from it :-) | |||||||||
Flipping Patterns | |||||||||
Sometimes ist tricky to recognize tiles of like patterns. Selecting "flip patterns" will permutate the patterns of the tiles for better viewing. The arrangement itself will not change. | |||||||||
Highscores | |||||||||
All game styles can be used for highscoring. For "many" or "leave board" the higher score the better, for "clean up" or "few" the lower score the better. The highscores will be saved for all games. So, if you experiment a lot with different modes you might clutter you memory with a whole bunch of high score tables. (You can watch the memory consumption with the Memory application by examining HMakiDB.) From the highscores menu you can flush the current high scores in order to give you a new challenge. | |||||||||
Seeded Games | |||||||||
Normally, the tiles are randomly coloured and you never get the same board again. To create reproducable games for training or tournaments you can select "Seeded Game" from the menu and enter a seed number. After pressing the "Ok" button you will get a board computed out of this number. If you enter the same number again, you will get the same board (at least if you are still playing with the same parameters). "Cancel" will continue with the current game. You can check the current seed with the 'current seed' menu at any time. As normal games are also seeded games (only with randomly chosen seed) you will find a seed even in non seeded games. | |||||||||
Registration | |||||||||
This program is postcard-ware, which means that you may copy and
distribute it as far as you like. I won't charge you any fee for
this.
But you may not charge anyone for this program either.
If you like HMAKI, you have to send send a postcard with your email
address to
Holger Klawitter Reichsgrafenstr. 12 79102 Freiburg Germany(Postcards with local motifs from your place are perfectly ok.) If you like this program so much that you think I should get some money for it, well, go ahaed - but no foreign cheques, please :-). But remember: you won't get any additional service. If you are a shareware programmer...... keep in mind that you got my software for free. :-) | |||||||||
Further Questions | |||||||||
Questions, suggestions, bugreports and general praise can be sent to me by email. | |||||||||
Acknowledgements | |||||||||
I would like to thank especially all developers of the Unix-tools
for Pilot software development. Thanks to Wes Cherry, Jeff Dionne,
Kenneth Albanowski,
Ian Goldberg, Scott Grosch, Brian Swetland,
and many more and thanks
to USR for supplying the public with the developers handbooks.
Special thanks to Olivier Seydoux for the French translation. This is not the first implementation of Maki on Pilot. When I saw the first implementation at http://www.inferior.com/ I was fascinated by the game, but the constantly-in-your-face character of this shareware game motivated to come up with an own, extended interpretation of the game. This Game is available on almost every available platform as there is a Java version called Cafe Game. | |||||||||
Revision history | |||||||||
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Legalese | |||||||||
HMAKI is Copyright (c) 1997-2004 by Holger Klawitter
Permission to use, copy, modify, and distribute this software and its documentation for any non commerical purpose, without fee, and without a written agreement is hereby granted, provided that the above copyright notice and this paragraph and the following two paragraphs appear in all copies. For commercial usage, please contact the author. IN NO EVENT SHALL THE AUTHOR BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. THE AUTHOR SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE AUTHOR HAS NO OBLIGATIONS TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. | |||||||||